This Game Jam was based on a science theme where a researcher or a PhD student presents their research work to video game developers, helping the team understand it, and assisting in popularizing a part of it through the game that will be produced.
Game Jam: Scientific Game Jam 2025
Skills applied: Sound Design & Music
Platform: MS Windows
Release date: April 2025
Software utilized: Ableton, Reaper & Unity
Metromotions is the name of our game. It's based on the research of Katya, a botanist who creates music and visuals based on how plant cells affect the human body.
The music and sound effects are written in the key of D Major, which is the key of the STM (Société de Transport de Montréal). I programmed the music to evolve depending on the aura size of the plants as the player progresses through the levels.
Game Jam: Global Game Jam 2025
Theme: Bubbles
Skills applied: Sound Design & Music
Platform: MS Windows
Release date: January 2025
Software utilized: Ableton, FMOD & Godot
Game Jam Experience: Noise Crew Audio Support
As a member of the Noise Crew - a specialized audio tech group - I provided on-demand sound design and music for teams during the Game Jam. My primary collaboration was with the developers of "La Légende de Jean-Nathan", a narrative-driven puzzle game. Here I could collaborate with music and SFX.
One of the key lessons I learned during this Game Jam was the importance of maintaining constant communication with developers throughout the creative and music composition process.
Software utilized: Ableton & FL Studio
Game Jam: Game Jam de QC - Edition 2024
Theme: Legend
Skills applied: Sound Design & Music
Platform: Web
Release date: October 2024
Game Jam: GMTK Game Jam 2019
Theme: Only One
Skills applied: Pixel Art
Platform: Web
Release date: August 2019
First Game Jam
GMTK Game Jam 2019 was my first experience participating in a game jam. At the time, I was learning pixel art, so I took on the challenge of creating all the visual elements for our game. This opportunity allowed me to apply and develop my skills under tight deadlines while contributing to a collaborative project.
Software utilized: Aseprite & Unity